Adapted + Condensed from Master Class

History

The history of chess can be traced back nearly 1500 years to its earliest known predecessor, called chaturanga, in India; its prehistory is the subject of speculation. From India it spread to Persia. Following the Arab invasion and conquest of Persia, chess was taken up by the Muslim world and subsequently spread to Spain and the rest of Southern Europe. The game evolved roughly into its current form by about 1500 CE.

"Romantic chess" was the predominant playing style from the late 18th century to the 1880s.[1] Chess games of this period emphasized quick, tactical maneuvers rather than long-term strategic planning.[1] The Romantic era of play was followed by the Scientific, Hypermodern, and New Dynamism eras.[1] In the second half of the 19th century, modern chess tournament play began, and the first official World Chess Championship was held in 1886. The 20th century saw great leaps forward in chess theory and the establishment of the World Chess Federation. In 1997, an IBM supercomputer beat Garry Kasparov, the then world chess champion, in the famous Deep Blue versus Garry Kasparov match, ushering the game into an era of computer domination. Since then, computer analysis – which originated in the 1970s with the first programmed chess games on the market – has contributed to much of the development in chess theory and has become an important part of preparation in professional human chess. Later developments in the 21st century made the use of computer analysis far surpassing the ability of any human player accessible to the public. Online gaming, which first appeared in the mid-1990s, also became popular in the 21st century.

Precursors to chess originated in India.[3] There, its early form in the 7th century CE was known as chaturaṅga (Sanskrit: चतुरङ्ग), which translates to "four divisions (of the military)": infantry, cavalry, elephantry, and chariotry. These forms are represented by the pieces that would evolve into the modern pawn, knight, bishop, and rook, respectively.[4]

Chess was introduced to Persia from India and became a part of the princely or courtly education of Persian nobility.[5] Around 600 CE in Sassanid Persia, the name for the game became chatrang (Persian: چترنگ), which subsequently evolved to shatranj (Arabic: شطرنج; Persian: شترنج) after the conquest of Persia by the Rashidun Caliphate, due to the lack of native ch and ng sounds in the Arabic language.[6] The rules were developed further during this time; players started calling "Shāh!" (Persian for "King!") when attacking the opponent's king, and "Shāh Māt!" (Persian for "the king is helpless" – see checkmate) when the king was attacked and could not escape from attack. These exclamations persisted in chess as it traveled to other lands.

Pieces on the Board

Pawn

Knight

Rook

Bishop

King

Queen


Types of Pawns

Chess Notation

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Parts of the Game

Opening: The opening is like in a baseball game when all of the players are warming up before the game starts, people slowly start coming in. Except in a chess game the game has started and the players (pieces) are taking their positions trying to gain positional advantages.

Follow the Opening principles:

  1. Control the center squares – d4-e4-d5-e5
  2. Develop your minor pieces toward the center – piece activity is the key

Ø Complete your development before moving a piece twice or starting an attack.

Ø Move pieces not pawns.

  1. Castle
  2. Connect your rooks

Ø By move 12, you should have connected your Rooks, or be about to do so.

Middle Game: The middle game starts once the majority of the minor prices have be captured (knights, bishops, e.c.t). It is when you begin to worry about material advantages as well as positional.

End Game: It is unclear when the end game starts but it is when few pieces are still on the board and you are trying to win that wining point before the other team does.

Castling

Castling is a special rule that allows your king to move two spaces to its right or left, while the rook on that side moves to the opposite side of the king. There must be a number of unoccupied squares between the rook and the king, and, critically, the rook and king cannot have moved from their starting positions.

FIDE, the international organization governing the rules of chess, defines castling this way: “This is a move of the king and either rook of the same color along the player’s first rank, counting as a single move of the king and executed as follows: the king is transferred from its original square two squares towards the rook on its original square, then that rook is transferred to the square the king has just crossed.”

https://www.youtube.com/watch?v=FcLYgXCkucc

Promotion:

If a pawn reaches the opposite side of the board, it can be promoted to a piece of the player’s choosing—a rook, a bishop, a knight, or a queen—and is immediately replaced by the new piece. In this scenario, it’s rare for anything other than the queen—the most powerful piece—to be chosen as the replacement.

Pawn Promotion | How to Play Chess #shorts

“EN- PASSANT”

En passant —French for “in passing”—is an unusual rule that applies specifically to pawns and involves a special move. Let’s say you’re playing as white and you choose to move your pawn two squares forward on its first move. If on that move, the pawn lands on a square adjacent to a black pawn on its fifth rank, the enemy pawn may still capture the white pawn. The capture must be made immediately on the next move, or the right to capture en passant is forfeit. If an en passant  capture is the only legal move that can be made, it must be played.

https://www.youtube.com/watch?v=1q7lZilVy04